PRINCIPLES OF WEB PAGE APPLICATION DESIGN

RICHARD MASON'S MIS 6386


OBJECTIVE

A web page application should be:

EFFECTIVE -- because its content is sound and satisfies viewers' wants and needs;


AFFECTIVE -- because appears to a viewer's emotional state, is attention getting, stimulating and interesting; and


EFFICIENT -- because viewers can navigate the assemblage of pages with a minimal amount of time and effort to get the information they want.


FOUR INTERACTING STAGES OF DESIGN


BASIC PRINCIPLES

A. Key Parties


  1. Designer

  2. Presenters

  3. Information Stewards

  4. Viewers

a. Browsers

b. Users







NORMAN'S MODEL





B. Pre-Preparation Assumptions


C. Preparation Stage

  1. Ideation Phase

    • Determine presenter's intent and model

    • Determine viewers' intent and model

    • Collect the entire "Information Domain" from available sources:


        Ideas
        Facts
        Text
        Tables
        Images, Photos, Graphs, Drawings
        Sounds
        Video
        Prices
        Points of Persuasion or Argument
        Scrips, Applets or Common Gateway Interfaces (CGI)


  2. Indentification Phase

    1. Decide what information is to be included and what is excluded

    2. Create an exhaustive list of all information objects in the domain

    3. Identify the information STEWARDS of each object

    4. Secure stewards' approval as to information


        Type Wording
        Accuracy
        Clarity
        Completeness, Breath and Depth
        Timeliness and Changability
        Proprietariness and Confidentiality
        Considerations of organizational prestige, image or presence


  3. Decomposition and Organization Phase

    • Reduce to all vague information in the domain to a set of atomic elements -- "Chunking" into a set of collectively exhaustive, mutually exclusive (except for links to external sources) items.

    • Turn each piece of amorphous information on the list into clear information objects.

      • An INFORMATION OBJECT is any fully specified unit of information. that carries a complete thought.

      • Each information object will eventually become an element on a web page.

      • This also requires good writing skills.

    • Create an Information Relationship Diagram

      • "Home" is the first page, the entry level and the highest level in the hierarchy.

      • The hierarchy normally proceeds from general to specific.

      • Each object can have one or more relationships.

      • Some objects may not be hierarchical.



    • Create a From/To Matrix

      • Use matrix to check hierarchy, linkages and navigation paths.


D. Design Stage -- Incorporating Aesthetics with Informational Considerations

Iterate between analysis and composition in sequence:

Text Only --->Text and Images ---> Linkages ---> Multimedia




  1. Analysis Phase -- Consider each information object.

  1. Composition Phase

      A STORY BOARD is a series of pictures and words that depicts what viewers will see and what they can do on every page. It is generally based on one or more scenarios describing how a viewer enters the home page , traverses the assemblage of pages, and what happens until the viewer exits the site.



E. Implementation Stage

  1. Prepair images as gif's or jpeg's and place in a directory.
  2. Code HTML documents.
  3. Test and refine documents.
  4. Review with presenters and stewards.
  5. Secure approval to implement.
  6. File Transfer Protocal (FTP) to the server.


F. Maintence and Continual Improvement Stage

NO WEB APPLICATION IS FINISHED FOREVER!







SOME UNIVERSITY PAGES TO CONSIDER

Some

BAD

Pages