Design Points Made By David Slayden
Three Key Points to Remember:
- Visuals DO carry meaning. The look or style of a presentation is not
empty. Therefore an essential question is: Does my presentation carry the
meaning I intended?
- Design shapes our life. Increasingly we live in a designed world rather
that in nature.
- All media have limitations. We must work within and against the limitations
of our medium? The design problem is to make the most of our choosen medium
given its constraints.
Ten Design Principles:
- Smooth, flat, horizonal shapes give a sense of stability and of calm.
- Vertical shapes are more exciting and more active than horizonal. They
rebel against gravity and give off energy.
- Diagonal shapes are more exciting and more active. They imply motion
or tension.
- The upper half of a picture is a place of freedom, happiness and triumph.
It is a dominant space, more spiritial and carries greater pictural weight.
- The center of a page is the most effective center of attention. Its
the point of greatest attraction.
- White or light backgrounds feel safer to us than dark backgrounds.
- We tend to be more scared or afraid looking at pointed shapes; whereas,
rounded shapes are more friendly and calming.
- The larger an object the stronger it feels.
- Among objects we tend to associate the same or similar colors much more
strongly than we do the same shape.
- We notice contrasts. They enable us to see and make distinctions.
We tend to see before we read!
About Space:
- Screen designers must work in "flat land" and represent three
dimensions in two.
- Putting space around a figure isolates it. The greater the space the
more the isolation.
- The sense of movement of an object is determined as much or more by
the space between the shapes as it is by the form of the shapes themselves.
- Anytime two objects overlap the overlaping object takes the place of
the covered one. It dominates it, pierces it while joining the objects
together. (The viewing mind tends to complete the covered object in its
imagination however)
Two Pointers for Web Pages
- Design so that the page loads quickly.
- Refrain from using blinking or flashing buttons.